It's been a month since the release of our first mobile game, Goldbeard's Quest but it hasn't been all dwarven heroics and treasure hoarding. Making Goldbeard was fun, it was a welcome break from PC development and it's great to be able to say we have a product on the market, but focus has finally shifted back to our main project, Sub-Species (previously entitled “Trench”).
Though we took the Winter months to re-develop Goldbeard's Quest, we spent much of this time also planning our next steps with development of Sub-Species. In May last year, after 43 days of being on Steam, Sub-species finally got greenlit and this was a huge deal for us. This was in no doubt due to the fact that we had a publicly available 2 level demo which also got a few decent playthroughs from some youtubers at the time. Since then, we made the decision to take down the demo as we began to overhaul the control scheme and graphics. We've spent a long time without an available demo of the game as we feel that the previous build is now but a poor reflection of the game in it's current, more developed state.