Submitted by Steve Kelly on Wed, 08/24/2016 - 11:32
In association with the Galway Game Jam, we ran a three-day crash course in Game Development. The three days were spread out across three weeks, taking place in BOI's Workbench on Saturdays and covered art for games, Sound Design for games and finally, scripting using Unity 3D. The concept behind these workshops was to give absolute beginners an insight into the vast field of Gamedev and ultimately, to give them the skills necessary to take part in this month’s Galway Game Jam which takes place this Saturday, Aug. 27th in ThePorterShed.
Huge thanks to everyone who attended, it was awesome to be able to share our knowledge with you all.
Awesome article by Tracy Keogh on Galway's rising Game Development community!
The games community in Galway is large and growing. It includes artists, designers, animators, writers, developers, and sound engineers. They arrange regular events and meetups, and are supportive in critiquing and promoting each other’s work. It’s a lively community with a wide breadth of experience and knowledge. Howling Hamster, a fast growing Galway based startup, are quickly making waves both across the country and internationally. More experienced founders like Alan Duggan in Tribal City Games has been making games in Galway for 15 years, has successfully fundraised from Galway, and earned quite a few air miles to the US in that time. He’s been where Howling Hamster are going, including all the way to 50 million downloads on a game...
Trench was only ever intended as a working title, especially after we discovered that the game name Trench has a rather litigious history, so after much debate, extensive market research and a number of brain storming sessions in the pub, we have at last decided on the official name.
It was a fun three days in Limerick at our first ever BroCon. It was great meeting so many awesome people and getting their feedback on our demo of Trench. Special thanks to everyone who came and tried out our game. Thanks also to all of the Brocon staff who let us demo there and made us feel welcome. Stay tuned for the updated demo release in the next few weeks!