indiegamedev

Game Dev Workshops were a Success

Trevor teaching the Game Art Workshop

In association with the Galway Game Jam, we ran a three-day crash course in Game Development. The three days were spread out across three weeks, taking place in BOI's Workbench on Saturdays and covered art for games, Sound Design for games and finally, scripting using Unity 3D. The concept behind these workshops was to give absolute beginners an insight into the vast field of Gamedev and ultimately, to give them the skills necessary to take part in this month’s Galway Game Jam which takes place this Saturday, Aug. 27th in ThePorterShed.

Huge thanks to everyone who attended, it was awesome to be able to share our knowledge with you all.
 

 
Manus teaching everyone how to use Unity 3D
Steven teaching the Sound Design for Games Workshop
Manus teaching everyone how to code in C#
Steven teaching everyone how shaoe and design Sound Waveforms

Advertiser.ie - Great excitement at opening of Galway Games Hub

Galway game development community panel

Awesome article by Tracy Keogh on Galway's rising Game Development community! 

The games community in Galway is large and growing. It includes artists, designers, animators, writers, developers, and sound engineers. They arrange regular events and meetups, and are supportive in critiquing and promoting each other’s work. It’s a lively community with a wide breadth of experience and knowledge. Howling Hamster, a fast growing Galway based startup, are quickly making waves both across the country and internationally. More experienced founders like Alan Duggan in Tribal City Games has been making games in Galway for 15 years, has successfully fundraised from Galway, and earned quite a few air miles to the US in that time. He’s been where Howling Hamster are going, including all the way to 50 million downloads on a game...
 

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Galway Game Dev Christmas Party is a total smash!

Galway game developers last meeting of 2015. Fun was had! Here's to our awesome, growing community!
 

Rough Inventory Animation

Here's a rough draft of the animation of the inventory screen in Sub-Species.



 

Game Overload UK interview.

We had great fun chatting to Game Overload. Want know why Trench is now called Sub-Species? Well now you can, right here!



 

New Name for the Game

Trench was only ever intended as a working title, especially after we discovered that the game name Trench has a rather litigious history, so after much debate, extensive market research and a number of brain storming sessions in the pub, we have at last decided on the official name.

Howling Hamster at BroCon 2015.

It was a fun three days in Limerick at our first ever BroCon. It was great meeting so many awesome people and getting their feedback on our demo of Trench. Special thanks to everyone who came and tried out our game. Thanks also to all of the Brocon staff who let us demo there and made us feel welcome.  Stay tuned for the updated demo release in the next few weeks!